Weapons, ammo and legendary powers
Your survivor carries two weapons: a melee weapon and a firearm. You can use one at a time or, with one-handed weapons, both together — a pistol in one hand and a knife or machete in the other. The Z key (or the ⇄ button on mobile) switches the weapon in use.
Melee weapons
Melee weapons make no noise and use no ammo, only stamina. Knives are fast and cheap to use; the bat, the crowbar and the sledgehammer knock back and stun; the axe and the katana cut in a wide arc. Two-handed weapons used with one hand deal 40% less damage. With no weapon at all, you fight with punches and kicks — jab, cross, hook, kicks and knee strikes.
| Weapon | Damage | Time per strike | Reach | Stamina | Two-handed |
|---|---|---|---|---|---|
| Fists | 2–4 | 0.43 s | 1.5 m | 5 | No |
| Kitchen Knife | 5–8 | 0.37 s | 1.6 m | 5 | No |
| Combat Knife | 7–11 | 0.39 s | 1.7 m | 6 | No |
| Machete | 9–14 | 0.49 s | 2.1 m | 9 | No |
| Katana | 12–18 | 0.51 s | 2.4 m | 11 | Yes |
| Baseball Bat | 9–14 | 0.59 s | 2.4 m | 12 | Yes |
| Crowbar | 10–15 | 0.56 s | 2.1 m | 11 | No |
| Fire Axe | 16–24 | 0.72 s | 2.3 m | 16 | Yes |
| Sledgehammer | 22–32 | 0.93 s | 2.5 m | 24 | Yes |
| Telescopic Baton | 6–10 | 0.43 s | 2 m | 7 | No |
| Wrench | 8–12 | 0.51 s | 1.8 m | 9 | No |
Firearms
Firearms are quick, but every shot makes noise and draws zombies from afar — the "Noise" column is the radius, in meters, they come from. Automatic weapons keep firing while the trigger is held; shotguns spread several pellets and are devastating up close; the bolt-action rifle hits far away with heavy damage per shot. The R key reloads.
| Weapon | Damage | Mode | Magazine | Reload | Range | Noise | Ammo |
|---|---|---|---|---|---|---|---|
| 9mm Pistol | 26–34 | Semi-automatic | 15 | 1.5 s | 32 m | 30 m | 9mm Parabellum rounds |
| .38 Revolver | 36–46 | Semi-automatic | 6 | 2.6 s | 32 m | 34 m | .38 Special rounds |
| Pump Shotgun (12 ga) | 8–12 × 8 | Pump action | 6 | Shell by shell | 20 m | 48 m | 12-gauge shells |
| Sawed-Off Shotgun | 8–12 × 8 | Semi-automatic | 2 | 2.2 s | 12 m | 50 m | 12-gauge shells |
| 9mm SMG | 10–14 | Automatic | 30 | 2 s | 26 m | 32 m | 9mm Parabellum rounds |
| G3 Rifle 7.62 | 30–40 | Automatic | 20 | 2.5 s | 48 m | 65 m | 7.62×51mm rounds |
| .308 Hunting Rifle | 75–95 | Bolt action | 5 | 2.4 s | 65 m | 70 m | .308 Winchester rounds |
| Flare Gun | 20–26 | Semi-automatic | 1 | 1.7 s | 40 m | 22 m | Flare cartridges |
Item rarity
Weapons and clothes come in four rarities: common, magic, rare and legendary. The rarer the item, the more rolled attributes — extra damage, critical hits, stamina, health per second, faster reloads. Legendary items carry a special power and a name with a Brazilian flavor, like the Burning Pequi.
Legendary powers
Each power only appears on items where it has an effect — Heavy Shot, for example, only on shotguns.
| Power | Effect |
|---|---|
| Incendiary Rounds | Shots have a 25% chance to set the target on fire (burns for 4 s). |
| Extended Magazine | +50% magazine capacity. |
| Steady Hand | -45% spread and +10% critical chance with firearms. |
| Heavy Shot | Shotguns fire +3 pellets that pierce 1 enemy. |
| Cold Blood | 35% faster reload; every kill restores 8 stamina. |
| Heavy Stock | Melee strikes deal +25% damage, knock back +50% and stun for longer. |
| Cerrado's Fury | Melee strikes hit everyone in front (200° arc). |
| Swift Foot | Rolling costs half the stamina and recharges 50% faster; +10% movement speed. |
| Shrapnel | Grenades get +40% radius and stun for 2 s. |
| Burning Pequi | Molotov Cocktail gets +60% radius and +60% damage. |
| Hot Pamonha | Medkits heal +50% and grant Adrenaline for 3 s. |
| Goiano Blood | 4% of all damage dealt is converted into health. |
Where to get weapons and ammo
- On the streets: zombies drop items; champions always leave something magic or better.
- Inside houses: drawers, wardrobes and bookcases hold items, ammo and books.
- At the Base Romu's shops: weapons, ammo, clothes and food, paid with in-game gold.
- By recycling: jewelry and metal parts dropped by zombies turn into gold.